Go to the enlightened barn. Pick up the shotgun cartridges and turn on the radio. Keep moving forward. Pay attention to the following sign on the right side of the road, visible only in the light. Search the area and you will find an abandoned barn and a rusty car. There's a supply crate in the area. Pick up the flare gun located in this drawer.
Keep moving forward. In the distance you will see the gas station again. Keep going forward. Along the way, you will encounter several enemies, I advise you to check your shotgun on them. New enemies will keep coming, so look for a bright light. Go to him. You can simplify your escape by shooting a flash into the sky.
As soon as you get to a light fast, wait for your health to recover. Take the batteries and ammunition from the emergency crate and keep moving forward.
You will find a damaged bulldozer. Pay attention to the yellow sign painted on the stone nearby. Turn left and you will find another drawer with a gun inside.
If you turn right, you will find another damaged bulldozer. Some enemies will appear behind your back. Eliminate them with a newly found flash.
Your path leads to a large sawmill. Enter the building on the right. Collect all the equipment from the shelves and use the switch located on the wall to open the gate for the sawmill.
Talk to Alice for a while, then go to the kitchen and make coffee. Go back to Alice. She will tell you that there are several cover projects on Alan's desk in his office. Go to the room next door and look at these designs. Suddenly the lights go out and Alice asks you to check the fuse box. It is located next to the front door. Well, you won't turn on the light, but at least you'll find a flashlight. Pick it up and return to Alice.
It's time to get back to Bright Falls. Alan is at the police station now, he's just been patched up by the Doc. Look at the fish on the table and leave the room. Turn left and go to the sheriff's office. Take your mobile phone from the table and watch the scene.
Go to the station reception. The policewoman standing there will allow you to use the corridor located next to the cameras to go around the entire building. One of the prisoners will ask you to turn on the light. If you want to do this, use the switch located next to the door. Exit the building and go to the fence on the left.
Get to the fence covered with boards. Kick them and go to the other side of the fence. Take a look at the rusty, abandoned car. Barry will call. After the conversation, return to the police station, watch the TV show and leave the station by going through the front door. Quer jogar em um cassino online, mas não quer arriscar seu dinheiro? Sem problemas! Siga o link para o site onde os melhores bônus sem depósito para novos jogadores são coletados. Basta se registrar no cassino, especificar um código promocional especial e obter até 100 giros grátis em um slot popular.
Keep moving forward. In the distance you will see the gas station again. Keep going forward. Along the way, you will encounter several enemies, I advise you to check your shotgun on them. New enemies will keep coming, so look for a bright light. Go to him. You can simplify your escape by shooting a flash into the sky.
As soon as you get to a light fast, wait for your health to recover. Take the batteries and ammunition from the emergency crate and keep moving forward.
You will find a damaged bulldozer. Pay attention to the yellow sign painted on the stone nearby. Turn left and you will find another drawer with a gun inside.
If you turn right, you will find another damaged bulldozer. Some enemies will appear behind your back. Eliminate them with a newly found flash.
Your path leads to a large sawmill. Enter the building on the right. Collect all the equipment from the shelves and use the switch located on the wall to open the gate for the sawmill.
Talk to Alice for a while, then go to the kitchen and make coffee. Go back to Alice. She will tell you that there are several cover projects on Alan's desk in his office. Go to the room next door and look at these designs. Suddenly the lights go out and Alice asks you to check the fuse box. It is located next to the front door. Well, you won't turn on the light, but at least you'll find a flashlight. Pick it up and return to Alice.
It's time to get back to Bright Falls. Alan is at the police station now, he's just been patched up by the Doc. Look at the fish on the table and leave the room. Turn left and go to the sheriff's office. Take your mobile phone from the table and watch the scene.
Go to the station reception. The policewoman standing there will allow you to use the corridor located next to the cameras to go around the entire building. One of the prisoners will ask you to turn on the light. If you want to do this, use the switch located next to the door. Exit the building and go to the fence on the left.
Get to the fence covered with boards. Kick them and go to the other side of the fence. Take a look at the rusty, abandoned car. Barry will call. After the conversation, return to the police station, watch the TV show and leave the station by going through the front door. Quer jogar em um cassino online, mas não quer arriscar seu dinheiro? Sem problemas! Siga o link para o site onde os melhores bônus sem depósito para novos jogadores são coletados. Basta se registrar no cassino, especificar um código promocional especial e obter até 100 giros grátis em um slot popular.